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And then there were none pc gameAnd then there were none pc game.Agatha Christie: And Then There Were None
Prepare to play the video game based on the Bestselling murder mystery of all time! This game includes the original book. Ten people, strangers to each other, are invited to a lavish estate on an island. Through a recording, their mysterious host accuses each of his "guests" of murder and proceeds to exact "justice.
Prepare to play the video game based on the best-selling murder mystery of all time! Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness. Skip to main content. See All Buying Options. Have one to sell? Sell on Amazon. Image Unavailable Image not available for Color:.
Brand: Dreamcatcher. Rated: Teen. Platform For Display: PC. Nintendo Wii. About this item Video game based on the best-selling murder mystery by Agatha Christie Challenging murder mystery with over 20 hours of engrossing gameplay Breathtaking third-person graphics that truly immerse the player New twist and turns to the original story, plus a brand new character--you Developed by veteran studio AWE and designed by famed author Lee Sheldon.
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Top reviews from the United States. There was a problem filtering reviews right now. Please try again later. This mystery game, is deviant from the actual book.
The main character, in the book, only has a passing part. The best thing to do, is to buy the solutions guide. Unless, that will spoil it for you. But mess up in the slightest bit, and, you will likely get tossed about, like a boat ready to capsize. Overall a fun game, but once you figure out the ending, there is nothing left to do with the game.
It is like a movie. Once you have seen it, it goes on the shelf. It was dramatic, mysterious, dangerous, daring and entertaining. In other words, nothing less than Agatha Christie's best.
I loved it! You have to love pointing and clicking to plow through this somewhat disjointed game I like to point and click. As observed by other reviewers, some of the objects are ludicrously hidden, such as the battery in the flour sack, but I wasn't unduly upset by such fanciful flights of the writers.
What I was upset by was the absolutely awful artwork employed in the creation of the characters. The worst is Vera Claythorne.
She is the worst depiction of a character I've ever seen in a PC game. This babe arrives at the mansion of Shipwreck Island along with her fellow guests adorned in a god-awful lumpy, electric blue full length gown slit to the waist on the sides. It is drizzling rain and more severe weather is to follow.
Vera minces around in little steps like a wound-up Barbie doll wearing her crappy looking gown to the bitter end. Like all the other characters, her face is poorly-drawn and her mouth, like the others, opens and shuts aimlessly like Charlie McCarthy or a fish.
On the other side of the coin is the delineation of the cold, drizzly, bleak Shipwreck Island and the mansion. The environments are very well done, although I think if I had been on the artistic staff I would have rendered the mansion spookier. A plus for the quality of the game is the voice acting, which is excellent. But the voice I enjoyed the most is that of Judge Wargrave, reading his confession exactly as Agatha Christie wrote it. You are treated to that scene at the very end of the game.
The contrived ending of the game I felt was very unconvincing because the motives were unconvincing and the possibly of the murders being done by the game's murderer is very unconvincing. What you have here is a strange dichotomy, and "Murder on the Orient Express" suffers from the same dichotomy: the artwork of the environments as opposed to the artwork of the characters. The artists who created the people in these two games are not good enough.
Take for example, the deliniation of the people in the Nancy Drew series or the beautiful cut-scenes in "The Egyptian Prophesy". The two Agatha Christie games aren't in their ballpark. In summing up, by all means play "And Then There were None" and hopefully you will enjoy it in spite of its faults. I am perhaps more critical because I am an artist but the level of the character artwork to me is embarrassing it is so bad.
I bought this with the intention of giving it to my mom, but naturally I thought I'd "test" it out first to see if it was something she'd enjoy. After playing it through, I have decided to sell the game rather than subject her to its frustrations.
This game is based on a mystery, but this is not a mystery game. Don't worry about trying to figure out who's the killer because even if you did figure it out, there's nothing you can do about it. Your job is just to explore things, pick up objects, solve a handful of puzzles mostly object-manipulation based , and figure out what is going to trigger the next cutscene and "Chapter. Technically the game seems to be stuck in a past era.
The character animations look hokey. The areas you move through are static shots from one angle. Isn't it time all games had degree views and movement? Your character runs from one side of the screen to the other. It gets dull. Even worse, whenever you talk to a character, there is no way to bypass the dialogue if you've already heard it.
The game does not function like a mystery. There are few clues. Everybody is equally suspicious and always has equal opportunity to commit each crime so watching who's where when doesn't help. Even if you solve the mystery which you can if you figure out how to test for fingerprints , there is nothing you can do about it. You have to progress the game to chapter 10, watching people get murdered, by jumping through the game's predetermined hoops. Simply put, the game isn't much fun.
It also doesn't show much imagination. The way they've shoehorning a popular Agatha Christie novel into a tired old game format is 1 a shrewd way for the game company to turn a profit, and 2 an exercise in blowing the opportunity to make something innovative and cool. If you've got the rights to one of the best-selling mysteries of all time, why phone in an uninspired adaptation of it?
Why not jump on the opportunity to make something that people will really dig and recommend to friends? I would like to see somebody make a real computer-game mystery sometime. It wouldn't be that hard to do. So far, it just hasn't happened.
I guess mysteries, with their definite endings, aren't open-ended enough to be considered worth the time and money it takes to develop a detailed, high-quality game. Too bad. A long time ago I played the all-text Infocom games, which included some mysteries -- "Deadline," "Witness" and "Suspect.
They had the added advantage that you could type in precise questions for the suspects, so you actually had to come up with dialogue to solve the story rather than selecting from pre-fabricated dialogue.
The Infocom games also had a sense of humor, and they had red herrings and game results that showed the creators had anticipated various things the players would try. How hard would it be to use these same principles in a modern game? See all reviews. Top reviews from other countries. I am learning not to order games as they don't always work.
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